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Shortest Proof Games ending in a Mate

For each piece, which is the shortest proof game without duals, in which this piece mates? Some additional conditions may be considered, e.g. for a original piece, for a promoted piece, etc.

Many new records in this genre originate in mail discussions about "shortest mates in proof games" on the Retro Mailing List in May 1996 and October 2002. Some of the compositions have been improved in the meantime, but they are nevertheless Link: interesting originals.

Many thanks to Norbert Geissler, who collected and documented the Link: 1996 results, and Christoph Fieberg, who compiled the current list.

The compositions are ranked according to a) less number of moves, b) less number of capturing moves, and c) publication date. If you are aware of better results, or earlier results with the same number of moves,  Link: please contribute!

Note: The systematic of this overview and Norbert's work is quite different. Currently, Norbert's work covers also other types of records.

Mate by White

Type 1: Mate by:  
Ta1 Nb1 Bc1 Qd1 --- Bf1 Ng1 Rh1  
a2 b2 c2 d2 e2 f2 g2 h2  
Type 2: Mate by: promoted to:
a2 b2 c2 d2 e2 f2 g2 h2 Q
a2 b2 c2 d2 e2 f2 g2 h2 R
a2 b2 c2 d2 e2 f2 g2 h2 B
a2 b2 c2 d2 e2 f2 g2 h2 N
Type 3: Mate by: discovered by:
Ra1 --- Bc1 Qd1 --- Bf1 --- Rh1 Ke1
Type 4: Mate by en passant and castling:
a2 b2 c2 d2 e2 f2 g2 h2 0-0 0-0-0

Mate by Black

Type 1: Mate by:  
Ta8 Nb8 Bc8 Qd8 --- Bf8 Ng8 Rh8  
a7 b7 c7 d7 e7 f7 g7 h7  
Type 2: Mate by: promoted to:
a7 b7 c7 d7 e7 f7 g7 h7 Q
a7 b7 c7 d7 e7 f7 g7 h7 R
a7 b7 c7 d7 e7 f7 g7 h7 B
a7 b7 c7 d7 e7 f7 g7 h7 N
Type 3: Mate by: discovered by:
Ra8 --- Bc8 Qd8 --- Bf8 --- Rh8 Ke8
Type 4: Mate by en passant and castling:
a7 b7 c7 d7 e7 f7 g7 h7 0-0 0-0-0

Numbering schema

The problems are "numbered" as follows:

Mxy   Type 1: Mate by piece xy
PxyZ  Type 2: Mate by Pawn  xy promoted to Z
DxyZ  Type 3: Mate by piece xy discovered by piece mn
Exy   Type 4: Mate by Pawn  xy capturing e.p.
Cxymn Type 4: Mate by 0-0 or 0-0-0, xy = King, mn = Rook

[-nr] appended to one of the "numbers" above: A problem which is an original, but not a record (any more).

xy and mn are the coordinates of the pieces in the starting position.