No. 22, Apr-Jun 2002
D119 - Andrew Buchanan Problem Paradise 22, July-September 2002
5+1. Mate in 4 moves
[8/8/8/8/1N6/2N5/1P1N4/k2K4]
W120 - Janis Lukasevics Problem Paradise 22, July-September 2002
5+4. Mate in 2 moves
[1k6/1P1p4/pKp5/N1PP4/8/8/8/8]
H132 - Hiromi Tsutsui Problem Paradise 22, July-September 2002
4+7. Help mate in 2 moves. a) diagram b) d2->d4
[Kb6/Rp6/p7/8/kPp5/p1p5/3P4/8]
F128 - Ayako Okaya Problem Paradise 22, July-September 2002
1+0+6. Six maskmen, 0 moves
[1x4xx/6xK/8/8/8/8/8/1x5x]
F129 - Ayako Okaya Problem Paradise 22, July-September 2002
1+0+6. Six maskmen, 3 moves
[8/8/8/4x1x1/8/3x1K1x/8/4x1x1]
R054 - Eric Huber Problem Paradise 22, July-September 2002
16+16. Proof game in 9.0 moves (Transmuting kings)
[r1b1Kbnr/pp1p1ppp/2p5/2n1p1B1/3P4/Q4P2/PPP1PqPP/RN2kBNR]
R055 - Eric Huber Problem Paradise 22, July-September 2002
1+2. Retract one move, then hs#1.5
[8/8/8/8/8/8/1K1p4/3k4]
R056 - Rustam Ubaidullaev Problem Paradise 22, July-September 2002
14+12. Proof game in 28.5 moves
[1rqq1b2/pPPPPPP1/2R2n1n/3Q3p/k7/3K4/bp3p2/1NB2BNR]
Six maskmen, n moves
Identify all of black's six unknowns in n consecutive legal white king-moves, under the following conditions:
Examples
Transmuted kings
When in check, the king moves like the checking piece for one half-move. Example: The game can start with 1. e4 f5 2. Qh5 Kh5 (black king moves like a queen, because he's in check by the white queen).